Backhand: for a right-handed player, delivering a bowl to the left hand side of the rink, with the bias facing the centre line of the rink; for a left-handed player, delivering a bowl to the right hand side of the rink, with the bias facing the centre line of the rink.
Bank: the area on the outer edge of the green, beyond the ditch.
Bias: the weighted side of a bowl; the natural curve of a bowl from the point of delivery to the point where it stops.
Bowl: a biased, elliptical solid ball of different weights and sizes.
Boundary Peg: a marker placed on the bank to indicate the outside boundary of a rink.
Centre Line: the midpoint of a rink between the boundary pegs.
Dead Bowl: if a bowl comes to rest in the ditch or outside the rink boundary, it is considered dead and removed from play. However, if the bowl has touched the jack, it remains in play even if it is in the ditch, providing it is within the boundary of the rink.
Dead End: a partially completed end that has to be replayed.
Delivery: the action performed by a player to roll the jack or bowl down the green.
Ditch: a shallow trench at the edges of the green.
Down: an expression to confirm if your opponent has one or more bowls closest to the jack.
Draw: 1. a type of delivery that finishes closest to the jack without touching or moving other bowls in the head. 2. a schedule of matches showing the teams or players and their opponents in each round.
Drive: a bowl delivered with the maximum force that a player can exert.
End: the playing of the jack and all the bowls of all players once in a single direction.
Forehand: for a right-handed player, delivering a bowl to the right hand side of the rink, with the bias facing towards the centre line of the rink. For a left-handed player, delivering a bowl to the left hand side of the rink, with the bias facing towards the centre line of the rink.
Fours: a team consisting of four players – a lead, second, third and skip.
Grass: the required width of the arc of a bowl to enable the bowl to stop at a designated point within the rink. To take more or less grass is to bowl wider or narrower than a previous delivery.
Green: the area on which games are played.
Grip: the way a player holds the bowl in preparation for delivery.
Hand: the direction in which a bowl is to be delivered.
Head: the area of the rink where the jack and any live bowls are resting.
Heavy: 1. a bowl delivered with more force (weight) than required to get it to a desired position on the rink. 2. a description of the relatively slow pace of a green (slow green), compared with a quick (or fast), green.
Jack: a small solid white or yellow ball that is the target for the bowl.
Jack High: a description of the bowl whose front edge is even with the front edge of the jack.
Lead: the player on a team of two or more who delivers the jack and the first bowl at the start of a game and at the start of each end.
Length: refers to the amount of force required when delivering a bowl to reach a desired target or position on the rink.
Line: the directional arc that the bowl travels along from the point of delivery to the point where it stops.
Mat: a small rectangular mat on which players stand when delivering the jack or a bowl.
Measure: a small tape measure used to judge the distance between the jack and one or more bowls at the conclusion of an end.
Pairs: a team consisting of 2 players – a lead and a skip.
Rink: (or lane) a marked section of the green on which individual games are played.
Second: in a team of 3 or more, the player who delivers a bowl after all the bowls of the lead have been delivered; may act as scorekeeper for the team.
Short: 1. (end) describes the relative length of the end in comparison with the maximum length possible. 2. (bowl) a bowl that has stopped short of its intended target 3. (jack) a jack that stops at a point less than the minimum length allowed.
Shot: the bowl nearest the jack.
Skip: in a team of 3 or more, the player who delivers his bowl last, directs play for all other players on the team and makes decisions in co-operation with the opposing skip in the event of a dispute.
Speed: the number of seconds that it takes for a bowl to come to rest after being delivered by a player.
Spider: a one bowl competition where all participants are positioned at the edges of the green and, upon an agreed signal, deliver a bowl towards the jack positioned in the centre of the green.
Spot the Jack: when the jack is delivered and comes to rest beyond the 2-metre mark at the other end of the rink but within the rink boundaries, it is placed at the 2-metre mark and on the centre line of the rink.
Third: in a team of 4, the player who delivers a bowl after all the bowls of the second have been delivered; may act as Vice Skip when the Skip is delivering bowls.
Timing the Green: determining the speed of the green, in seconds, by delivering a number of bowls a specific length along a rink and using a stop watch to register the time it took the bowls to come to rest at that length.
Toucher: a bowl that makes contact with the jack during its initial delivery.
Triples: a team of 3 players – a lead, second and skip.
Up: an expression to confirm if you or your team has one or more bowls closest to the jack.
Vice: a player on the team whom the skip designates before play starts to assume the duties of the skip under certain circumstances during play; usually the second in triples and the third in fours.
Weight: the relative effort required to deliver a jack or bowl an intended length along the green.
Wick: when a bowl is deflected away from its regular arc during its progress after delivery.
Wrong Bias: a bowl delivered with the biased side of the bowl in the wrong position for the intended arc.